
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
About Wrenn and Seven in Brawl
Wrenn and Seven is a Green planeswalker legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Wrenn and Seven in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Wrenn and Seven?
Wrenn and Seven's color identity is Green. Every card in its Brawl deck must fall within that identity.
Is Wrenn and Seven legal as a Brawl commander?
Yes, Wrenn and Seven is a planeswalker legal to command in MTG Arena Historic Brawl.
How many cards are in a Wrenn and Seven Brawl deck?
Exactly 100: Wrenn and Seven as the commander plus 99 different singleton cards within its color identity.