
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
About Tovolar in Brawl
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is a Green/Red legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Tovolar in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Tovolar, Dire Overlord // Tovolar, the Midnight Scourge?
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge's color identity is Green/Red. Every card in its Brawl deck must fall within that identity.
Is Tovolar, Dire Overlord // Tovolar, the Midnight Scourge legal as a Brawl commander?
Yes, Tovolar, Dire Overlord // Tovolar, the Midnight Scourge is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Tovolar Brawl deck?
Exactly 100: Tovolar, Dire Overlord // Tovolar, the Midnight Scourge as the commander plus 99 different singleton cards within its color identity.