
Terra, Magical Adept // Esper Terra
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying
About Terra in Brawl
Terra, Magical Adept // Esper Terra is a Black/Green/Red/Blue/White legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Terra in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Terra, Magical Adept // Esper Terra?
Terra, Magical Adept // Esper Terra's color identity is Black/Green/Red/Blue/White. Every card in its Brawl deck must fall within that identity.
Is Terra, Magical Adept // Esper Terra legal as a Brawl commander?
Yes, Terra, Magical Adept // Esper Terra is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Terra Brawl deck?
Exactly 100: Terra, Magical Adept // Esper Terra as the commander plus 99 different singleton cards within its color identity.