
She-Hulk, Attorney-at-Law
Vigilance Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
About She-Hulk in Brawl
She-Hulk, Attorney-at-Law is a Green/White legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around She-Hulk in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is She-Hulk, Attorney-at-Law?
She-Hulk, Attorney-at-Law's color identity is Green/White. Every card in its Brawl deck must fall within that identity.
Is She-Hulk, Attorney-at-Law legal as a Brawl commander?
Yes, She-Hulk, Attorney-at-Law is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a She-Hulk Brawl deck?
Exactly 100: She-Hulk, Attorney-at-Law as the commander plus 99 different singleton cards within its color identity.