
Oko, Lorwyn Liege // Oko, Shadowmoor Scion
At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. +2: Up to one target creature gains all creature types. (This effect doesn't end.) +1: Target creature gets -2/-0 until your next turn. // At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. −1: Mill three cards. You may put a permanent card from among them into your hand. −3: Create two 3/3 green Elk creature tokens. −6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
About Oko in Brawl
Oko, Lorwyn Liege // Oko, Shadowmoor Scion is a Green/Blue planeswalker legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Oko in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Oko, Lorwyn Liege // Oko, Shadowmoor Scion?
Oko, Lorwyn Liege // Oko, Shadowmoor Scion's color identity is Green/Blue. Every card in its Brawl deck must fall within that identity.
Is Oko, Lorwyn Liege // Oko, Shadowmoor Scion legal as a Brawl commander?
Yes, Oko, Lorwyn Liege // Oko, Shadowmoor Scion is a planeswalker legal to command in MTG Arena Historic Brawl.
How many cards are in a Oko Brawl deck?
Exactly 100: Oko, Lorwyn Liege // Oko, Shadowmoor Scion as the commander plus 99 different singleton cards within its color identity.