
Oko, Lord of the Fae
Creatures can't attack planeswalkers you control unless their controller pays {1} for each of those creatures. +1: Up to one target artifact or creature loses all abilities until your next turn. −1: Create a 2/2 white Ox creature token. −7: You get an emblem with "At the beginning of your upkeep, conjure a random planeswalker card into exile. You may cast that card this turn without paying its mana cost."
About Oko in Brawl
Oko, Lord of the Fae is a White planeswalker legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Oko in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Oko, Lord of the Fae?
Oko, Lord of the Fae's color identity is White. Every card in its Brawl deck must fall within that identity.
Is Oko, Lord of the Fae legal as a Brawl commander?
Yes, Oko, Lord of the Fae is a planeswalker legal to command in MTG Arena Historic Brawl.
How many cards are in a Oko Brawl deck?
Exactly 100: Oko, Lord of the Fae as the commander plus 99 different singleton cards within its color identity.