
Ojer Axonil, Deepest Might // Temple of Power
Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
About Ojer Axonil in Brawl
Ojer Axonil, Deepest Might // Temple of Power is a Red legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Ojer Axonil in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Ojer Axonil, Deepest Might // Temple of Power?
Ojer Axonil, Deepest Might // Temple of Power's color identity is Red. Every card in its Brawl deck must fall within that identity.
Is Ojer Axonil, Deepest Might // Temple of Power legal as a Brawl commander?
Yes, Ojer Axonil, Deepest Might // Temple of Power is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Ojer Axonil Brawl deck?
Exactly 100: Ojer Axonil, Deepest Might // Temple of Power as the commander plus 99 different singleton cards within its color identity.