
Iymrith, Desert Doom
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
About Iymrith in Brawl
Iymrith, Desert Doom is a Blue legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Iymrith in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Iymrith, Desert Doom?
Iymrith, Desert Doom's color identity is Blue. Every card in its Brawl deck must fall within that identity.
Is Iymrith, Desert Doom legal as a Brawl commander?
Yes, Iymrith, Desert Doom is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Iymrith Brawl deck?
Exactly 100: Iymrith, Desert Doom as the commander plus 99 different singleton cards within its color identity.