
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
About Hydro-Man in Brawl
Hydro-Man, Fluid Felon is a Blue legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Hydro-Man in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Hydro-Man, Fluid Felon?
Hydro-Man, Fluid Felon's color identity is Blue. Every card in its Brawl deck must fall within that identity.
Is Hydro-Man, Fluid Felon legal as a Brawl commander?
Yes, Hydro-Man, Fluid Felon is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Hydro-Man Brawl deck?
Exactly 100: Hydro-Man, Fluid Felon as the commander plus 99 different singleton cards within its color identity.