
Hulk, Gamma Goliath
Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
About Hulk in Brawl
Hulk, Gamma Goliath is a Green/Red legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Hulk in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Hulk, Gamma Goliath?
Hulk, Gamma Goliath's color identity is Green/Red. Every card in its Brawl deck must fall within that identity.
Is Hulk, Gamma Goliath legal as a Brawl commander?
Yes, Hulk, Gamma Goliath is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Hulk Brawl deck?
Exactly 100: Hulk, Gamma Goliath as the commander plus 99 different singleton cards within its color identity.