
Dion, Bahamut's Dominant // Bahamut, Warden of Light
Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying
About Dion in Brawl
Dion, Bahamut's Dominant // Bahamut, Warden of Light is a White legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Dion in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Dion, Bahamut's Dominant // Bahamut, Warden of Light?
Dion, Bahamut's Dominant // Bahamut, Warden of Light's color identity is White. Every card in its Brawl deck must fall within that identity.
Is Dion, Bahamut's Dominant // Bahamut, Warden of Light legal as a Brawl commander?
Yes, Dion, Bahamut's Dominant // Bahamut, Warden of Light is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Dion Brawl deck?
Exactly 100: Dion, Bahamut's Dominant // Bahamut, Warden of Light as the commander plus 99 different singleton cards within its color identity.