
Comet, Stellar Pup
0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
About Comet in Brawl
Comet, Stellar Pup is a Red/White planeswalker legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Comet in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Comet, Stellar Pup?
Comet, Stellar Pup's color identity is Red/White. Every card in its Brawl deck must fall within that identity.
Is Comet, Stellar Pup legal as a Brawl commander?
Yes, Comet, Stellar Pup is a planeswalker legal to command in MTG Arena Historic Brawl.
How many cards are in a Comet Brawl deck?
Exactly 100: Comet, Stellar Pup as the commander plus 99 different singleton cards within its color identity.