
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
About Clive in Brawl
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno is a Red legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Clive in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Clive, Ifrit's Dominant // Ifrit, Warden of Inferno?
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno's color identity is Red. Every card in its Brawl deck must fall within that identity.
Is Clive, Ifrit's Dominant // Ifrit, Warden of Inferno legal as a Brawl commander?
Yes, Clive, Ifrit's Dominant // Ifrit, Warden of Inferno is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Clive Brawl deck?
Exactly 100: Clive, Ifrit's Dominant // Ifrit, Warden of Inferno as the commander plus 99 different singleton cards within its color identity.