
Bruce Banner // The Incredible Hulk
{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery. // Reach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
About Bruce Banner // The Incredible Hulk in Brawl
Bruce Banner // The Incredible Hulk is a Green/Red/Blue legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Bruce Banner // The Incredible Hulk in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Bruce Banner // The Incredible Hulk?
Bruce Banner // The Incredible Hulk's color identity is Green/Red/Blue. Every card in its Brawl deck must fall within that identity.
Is Bruce Banner // The Incredible Hulk legal as a Brawl commander?
Yes, Bruce Banner // The Incredible Hulk is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Bruce Banner // The Incredible Hulk Brawl deck?
Exactly 100: Bruce Banner // The Incredible Hulk as the commander plus 99 different singleton cards within its color identity.