
Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
About Anzrag in Brawl
Anzrag, the Quake-Mole is a Green/Red legendary creature legal as a commander in MTG Arena Historic Brawl. With Kiln you can forge a complete, rules-legal 100-card deck around Anzrag in one click, balanced on mana curve and organized by role (ramp, card draw, removal, threats), with every card verified against the real Arena pool so nothing illegal or made-up slips in.
New to the format? Read how to build a Brawl deck.
Frequently asked questions
What color identity is Anzrag, the Quake-Mole?
Anzrag, the Quake-Mole's color identity is Green/Red. Every card in its Brawl deck must fall within that identity.
Is Anzrag, the Quake-Mole legal as a Brawl commander?
Yes, Anzrag, the Quake-Mole is a legendary creature legal to command in MTG Arena Historic Brawl.
How many cards are in a Anzrag Brawl deck?
Exactly 100: Anzrag, the Quake-Mole as the commander plus 99 different singleton cards within its color identity.